hahah…hah… hah…
flaming us lol
I am afraid of the dark
yall be honest how cringey was this
Not very cringy just cheesy
no, deffinently very cringey. I’d rate it a 7/10 on the cringe scale
sorry @_jupiter
why are you apologizing gng
I only made it to the top 14 in my first year…
I got to the top 13 like 2 days after though.
I’m currently in the top 11. (@InvalidProject will fall)
b o o
Very accurate to the average American diet.
omg thanks @Rune for the two nice replies! I really appreciate it!
Okay, I have a question : How does everyone start their games…
What I mean: When you start a new project intent on making it good what do you do first up then second and stuff.
I would just like to know this to understand how to make a proper, complete game.
Thanks, Fixitude
When i start a game first i focus on the main charecter core concept and gameplay then enemy or other charecter designs then i start on coding the mechanics until the game gradually gets better,
I usually attempt the main machanic, and then build from there.
Most of my many unfinished projects require a sort of frame to work, so I guess I do that first
(for example, a recent abandoned project needed a 3D world, so I got the right extension and drew placeholder sprites to do that. Then it needed special movement in the 3D World so I did that, ext.)
I basically work on dependencies. If a need something to make other things, I do that. Repeat until I can do whatever, and then usually quit the project.
I do wonder what people that actually finish games like @randomuser do…
It literaly says saturn bro
Apologies. Im blind.
Well… First I think of what I’m going to make. Then I make all the sprites I need (Player, tile, title screen) then I add a bunchof extentions. Then… I code the core mechanics of the game, then I continue to make more sprites, code more features and add any extentions I still need.
im on trial for being awesome (i killed 30 civilians)
dandys world and forsaken hold rblx back bro (fandoms only the games are great)