I do not know how to stop the process of clicking on the A button when the animation starts. Clicking A button starts animation from the first frame, so the effect is that clicking repeatedly A results in seeing only the first frame.
I would like to wait till the animation finishes before starting a new one (new sword slash).
Any thoughts?
Yes indeed but check that situation, click like 10 times A button, this will result in 20 seconds animation (10 slashes). Like, arcade is putting call A actions on stack / list and runs it till the end.
I am looking for option to stop “putting” those A calls on stack, e.g.: I was clicking A button 5 times in 3 seconds, so only two slashes occured.