Code Smash! Inspired by Pixel Smash

If you can’t make the corgi, here’s another character I made

“He who walks as two” is from an unfinished game I made a long time ago.

Melee:
Swing, swings his staff, high damage, but kinda slow

Ranged:
Spirit summon, summons two orbs, one red and one blue, to fly at the direction he’s facing.

Special (if there is one):
Split, turns into two, one the same color, the other red, both mirroring each others movements and attacks. You just control both at the same time, but finding a way to separately control both would be nice!

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Melee:
Bite
Ranged:
Stands up and pees everywh- sorry I meant summons cheese from the sky to fly in the direction he’s facing

Special (if there is one)
Bark: Passive: Barks and increases speed, max hp (and also adjusts hp to the new max hp), and jump height by 20%.

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If your character is in an makecode video game, sure!

pls add me to game

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adddddd meeeeeeeeeeeee

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2023???

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Sorry I meant started in 2023, my bad.

Do you mind also making a melee animation for me? :sweat_smile:

Just clarifying for the ranged, does he shoot two different orbs at the same direction as immediate projectiles, or does he just spawn them, and then they go? Can you be more discrete.

:enraged_face:

So does the cheese come from the corgi or come from the top (sky). If it comes from the top (sky, again), can you be more specific? Thank you so much!

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Ignore the first part, my intrusive thoughts were too strong. What I had in my head was that missiles (cheese triangles) fly from the top of the screen and fly in the direction of the corgi

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He spawns both of them, blue first, then red, then sends both of them flying one after another, blue first, then red.

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Next Update Leak:
image

Can you guess?

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It’s in here somewhere

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Mainly talkin’ to you @Seal_dev :slight_smile:.

Do you mind sending me a small visual? That will be very helpful!

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can I help with it

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ill make music and tilemaps!

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and also add my characters I call them dual duke! I’ll make them in tilemaps so you don’t have to make em!

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here

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