I have seen some games, and apparently collisions won’t be detected unless both sprites are on screen.
(code) Examples?
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I don’t know of any bug like this one, unless you have a particular example; here’s a quick test, just move to the right to get to the duck off screen
Are you possibly seeing cases where auto destroy is turned on and the sprite is getting destroyed before any collision? e.g. you have a projectile firing to the right, as soon as that isn’t within the screen anymore it’ll get destroyed due to that flag being set ‘on’ by default for projectiles.
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