Auto Destroy when Using Tiles


I have a platformer using tiles. I want a sprite to be continuously be created whether or not it is in the camera space. It looks likes auto destroy will destroy sprites if they are not in camera as demonstrated in this program…

It feels like autodestroy should be for when a sprite is truly outside the tilemap, not the camera. Is this a known issue or by design? If by design, why?

It’s by design. And plus, the borders of the the tilemap already have walls whether you place them or not, so it’s impossible to move outside the tilemap unless you have the ghost flag on or set the position outside the tilemap borders.