I attempted to recreate a version of Crossy Roads as close as possible to the real version. After several hours spread over about a week, I present a 16-tile-long Crossy Roads!
There are quite a lot of bugs, and the code is very messy and I’ve used a lot of code to check for mis-placed sprites, so things like trains and logs may not appear at the right time. I appreciate any help optimizing it or squashing bugs!
@UnsignedArduino in MakeCode in the github page, click on “Create Release” after commiting your changes. It will upload a pre-compiled version of your game to GitHub pages.
@peli, are you asking me to do so?
I can do it if you want to see it, but I am making version 2 that allows the game to go on forever since the original version was limited by the size of the tilemap.
Version 2 uses arrays to store the tilemap, and should considerably reduce memory usage compared to version 1.
I would have kept using the same repo but I really wanted a clean slate.
Now that I think about it, it seems unnecessary that I created a new repo.
Thanks for telling me
Also, I’m not using the TypeScript editor (Using blocks ), so it doesn’t pop up when I click the button to commit to Github. I will just upload a UF2 file and a PNG file.
(BTW, the PyGamer UF2 is the same for the PyBadge and EdgeBadge right?)