Do you have any ideas for a roguelike dungeon generation?

You should check out Whisker’s Adventure! Remastered
But you could store a linear dungeon as an array and track the player position with that.
If you want a more complex dungeon maybe try making a function to place walls and tiles at a location so when you explore further you can run that function. Also you would have to start with a really big but mostly empty tilemap.

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