Dr. Phys Dungeon Crawler

It’s a pretty formulaic dungeon crawler with a basic sword attack (With 8 Directions) and a potion attack with long cooldown and a pretty big area of damage as well a cooldown. There are just 3 robot enemies, 1 basic, 1 super fast, and one fast with 2 health. The game also uses a special hit box to prevent sprite animations from causing problems with wall collision. The game also features a basic save function that allows you to start at any of the five levels. I have a problem of some code refusing to work occasionally which forces restarts and game just freezing for an extended period of time which makes playing sometimes a pain. I would like to implement proper pathfinding but I do not know how I would code that and the A* pathfinding extensions don’t seem to work all that well. The game isn’t too hard except for the final level which can be a pain. I should probably add machines and obstacles to make the levels not look so barren. I’d love to hear feedback!
(Also you can access all levels by using Konami Code inputs with the “BA” swapped with “AB”, reason I can’t remember)

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Cool game! I would recommend adding some healing or adding checkpoints just so you don’t have to replay the entire thing if you die (totally me lol) Also a custom palette would be amazing would reccomend

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There is actually a healing station at the end of the fifth level (Used to be more but I felt it made the game trivial in conjunction with save scumming) and saving essentially works like checkpoints, which I recommend. It might be a good idea do make an optional auto save although it will also save lives lost, It would be better to save scum until you get to a level with max hearts.

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