Hey folks!
Another day, another extension (this one you might have seen me use on stream on Monday). I present: riknoll/arcade-fire-sprites!
This is an extension for creating procedurally generated fire effects like this:
To create a fire effect, you first need to create a fire spawner. Fire spawners manage the number of fire simulations running at once. If you are spawning a lot of fire sprites, the spawner will reuse existing fire simulations instead of creating new ones, which improves performance. The number of simultaneous fire simulations is determined by the max sources parameter in the create spawner block.
All fire sprites from a spawner share the same dimensions, strength, color ramp, and update/sputter intervals. If your game needs different types of fire, you should create one fire spawner for each type (e.g. one for lanterns, one for campfires, one for attacks, etc.).
Anyways, give it a shot! All of the blocks should have help pages (right click on the block and select “Help” to open)
