First time making a shoot ‘em up

I’m making a shoot ‘em up and like the title says it’s my first time. This one will probably be my first one that gets out of beta.
Features:
2 ‘subtle’ references
Upgrade tree with split paths (I don’t usually code these with split paths because of the amount of art and my skill level makes it take HOURS before i get half way done)
Level select?
Bosses
Random waves of enemies
Customizable ship color? (Probably not, I’m going to most of the colors a lot and there are already way too many assets for the ship and its upgrades to duplicate them all and recolor them)
Different mission types: normal, only kill bosses, no specific upgrade, only specific weapon, etc.

I’m doing this because I want to make a full game not an unfinished beta like all my others.
Wish me luck because this is my biggest project yet

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