In this thread, you can submit custom levels for Hacking Required. Simply edit the tilemaps in the levels array in the initiateLevels function (the only one not collapsed) and change the amount of moves for a level in the movesForLevel array in the same function.
Each number in the movesForLevel array corresponds to a tilemap in the levels array. Make sure they match up (if you want the second level to have a certain amount of moves, modify the second number in the array.
The lengths of the arrays CAN be changed to whatever length necessary, so you can have the amount of levels you want.