The new tilemap editor is great … but it’s left the kids confused when following tutorials with multiple levels (the cat jumper for example) and it’s not obvious to me how to help them.
In the old scheme you would create an array of tile maps (really images I guess) and bump the index into that array when you complete a level. It doesn’t seem possible to create an array of new style tilemaps though. As a workaround I’ve suggested an if/else logic block chain to set a tilemap given a level number … which works but isn’t that elegant from a programming perspective. So, I was wondering what the best practice is here now and if something is planned but not released yet?