Help and Questions

You can manually do the math for it yourself and move the sprite using the set x and set y blocks. It is velocity in pixels per second, so it would be something like “change sprite x by [ { (delta time ms) / 1000 } x (velocity) ]” I just made the parentheses different so you can see them easily. You’ll want to use the “raw” delta time block from this extension: Extension for Adding Delta Time to Blocks because I think the other block is still broken.

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