Hi, Andrew here! I have a question, as always. I am making a Splatoon-like game, and instead of using a tilemap, I am using the background image. The end goal is to have the characters leave a trail of their color behind them, and at the end of the countdown, the player who has covered the most of the screen with their color wins. But I don’t know how to get the game to count how many pixels there are of the color, determining the winner. Any ideas? Here is the code:
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This will be easy
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I used an AI
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WOAH WOAH WOAH WOAH, NOT AI
(sentence)
why not?
could you please stop just posting stuff like “this is so elementary” or “that’s so easy” and not actually posting an answer to the question asked? It’s really not helping anyone and also could make some people feel bad because your implying (whether your trying to or not) that their dumb for not knowing how to do that.
thanks
-pecan4
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