You can GET 17 Colors I makecode ?!?!?!🙀

Found this really color bug with the color things that have been added wile making my latest game.

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Breaking makecode law right here

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This is… still 16 colors?

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Well no actually, there is 17- although the black has been replaced with dark green, the background stays black, making there 17 colors!

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When in doubt, count it out. 15 colors in the center, black as the background. Where is the 17th color?

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Is there something I’m missing…? there’s a 3x5 grid (15 colors) where black has been changed, + a background of transparency (black), and that makes… 16, not 17.
Colors: White (1), Red (2), Pink (3), Orange (4), Yellow (5), Turquoise (6), Green (7), Blue (8), Light Blue (9), Purple (10), Purple-Gray (11), Dark Purple (12), Tan (13), Brown (14), Dark Green which replaces Black (15), and Transparent which is black when nothing is behind it (16).
I just named every color on the screen, and there are only 16, one being Transparent. Also, I kinda… already did this over a year ago… No offense, of course, as it is still cool, but 15 customizable colors + transparency (which is black when nothing is behind it) is still technically indended and it still isn’t 17 colors…

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Ahem. I’m afraid this is illegal, I’ll have to arrest you now…
…HOW DID YOU MAKE 17 COLORS??

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the menu

Cap theres only 16 colors

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Wait a min… ur right… there’s only 16 colors…
I can’t count.

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i messed a lot with pxt.json so i know some stuff you should not mess with . so there is one color that represents blank(btw blank color is #000000) so change #000000 with example: #c4a484 then your blank color will be #c4a484 (sorry if the gif is blur )
[video-to-gif output image]

True maybe not 17 colors than but also it was just a cool glitch I found and it was really late when I posted this so my brain thought oh so there is a extra color we have a 16bit games so it must by 17 colors

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404 not found error

still 8bit

Hmm I think that The Background is Transparent, while Black was replaced with Green.

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Wait, I’m confused… so are there 17 colors or 16?

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Our traditional menu has 15 colors, plus transparency. Whatever palette you use, I’ve been assured that Arcade maxes out at 16 colors.

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okay that makes since

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Could it be possible to make something that puts pixels of one pallete on the screen, clears the screen, runs through another batch of pixels from a different pallete, clears that, and so on, allowing for as many colours you need? I’ll try make this for demonstration, until then, try to understand what I mean…

@Salex i’m afraid that won’t work! the 16 color limitation is a hard limit, there are no ways to game extra colors out of it.

that’s a great idea though, that’s actually how many old video game consoles managed to have so many colors. nintendo’s NES only allowed you to have 4 colors per sprite (actually 3 colors + transparency), but you could choose from multiple palettes so that you had a total of 56 colors to choose from for the game

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