Help my best game wont convert to blocks!

@moderators Well my best game that I have come back to work on, has a problem
It is around 2750 lines in JS but it doesn’t convert. Richard has helped me convert a game back to blocks before but any help is necessary. Thanks!!!

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@richard So when I try to load into this it reset all of my tile maps and tiles and I’m sure you can guess… I kinda need those so could you help me out?

Does it contain over 9843234875027582375892 blocks a TON of code?
To much code prevents the switch to blocks because of how game crashing potential it has.

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Yeah it has a lot of code COUGH COUGH 2700 lines COUGH COUGH

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Try finding methods to cut down on code.
If you use similar code in separate areas, use a function!
They can REALLY help you save blocks.

I do use functions it just that there has to be like 12 different enemies and each have there specific code

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@platformermaster grabs a Pokéball from his back pocket.

@plaformermaster: @richard I choose you!

a relatively large pigeon in a suit flies out of Pokéball shouting “RICCHHHHAAAAAARRRRDDDDDDD!!!”

@platfrormermaster turns his attention down to his project, Core, placing the Pokéball back into his pocket, then flinging his finger to point at his Poképroject.

@platformermaster: USE JAVASCRIPT CONVERT!

@richard’s ability is a sought after ability across the Makalos Arcade region, as it reforms the very structure of a Poképroject into a much more understandable and editable state. This effect lasts infinite turns, unless a counterattack is played either by the Poképroject or the creator of the Poképroject. This ability is present in other Pokémon such as the legendary Pokémon @jwunderl or @KIKIvsIT, but it is more prominent in the rather common @richard, seen across the Makalos Arcade region.

@richard launches a dark blue beam at the Poképroject, and within seconds, the Poképroject appears more understandable, and easier to deal with in future battles.

(why did I do this lol)

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THIS IS A WORK OF ART!!!
but I do need help!

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