Is there any way, to make as my depth goes deeper the lighting to get darker? I am making a deep sea diving game and I need help to see if this could work. If it works in a few days I will provide a demo.
this extension can do it
here’s a very simple one that just darkens a lil bit every time you press a https://makecode.com/_azpiE1Cb61YM
You could use the color extension (It can be found in the default extensions) and set it so it applies the darken affect when you reach a certain point.
But I’m not sure if you can make it darker multiple times.
Thank You So Much!!! That really helped and I have implemented it in my game. Thanks a lot!
Also is there any way to store tile maps like saves then load it again in the same position afterwards?
The Settings extension lets you save data that isn’t lost when the simulator restarts. I know it is quite easy to grab the current tilemap data when coding in JavaScript, but with blocks I do not believe anyone has made an extension that gives you that ability.
The JavaScript code would be
game.currentScene().tilemap.data[‘data’]
That would be the actual raw Buffer containing which tile is on each square of the tilemap, and then you could create a tilemap with said data when you needed to.
Thanks, that helps! I will find a solution to this problem! Just wanted to know if it is possible.