I’m seeing constant CPU usage for the arcade.makecode.com editor, even when it’s idle and while I’ve stopped the emulator. Is that expected or is there a bug here somewhere? This is on a Chromebook with Chrome 91.0.4472.167. Here’s a screenshot:
I was planning on working on a game on a flight, but this will seriously cut into the laptop battery life if it’s constantly maxing out a CPU core, and it keeps spinning up the fan.
In case it helps, it seems that the current beta editor at https://arcade.makecode.com/beta#editor is better behaved:
arcade version: 1.5.42
Microsoft MakeCode version: 7.1.20
codal-itsybitsy-m4 runtime version: v0.2.7
Most importantly, the usage now seems to drop to zero reliably while the editor tab isn’t active, and appears to settle down at 12% usage while active. (That’s with the emulator paused, usage goes up while that’s active but that’s expected.)