I’m seeing constant CPU usage for the arcade.makecode.com editor, even when it’s idle and while I’ve stopped the emulator. Is that expected or is there a bug here somewhere? This is on a Chromebook with Chrome 91.0.4472.167. Here’s a screenshot:
I was planning on working on a game on a flight, but this will seriously cut into the laptop battery life if it’s constantly maxing out a CPU core, and it keeps spinning up the fan.
Most importantly, the usage now seems to drop to zero reliably while the editor tab isn’t active, and appears to settle down at 12% usage while active. (That’s with the emulator paused, usage goes up while that’s active but that’s expected.)