How do I make a sprite be pulled towards another with increasing speed that persists after?

I’m attempting to make a game whering the main gimmick is pulling yourself toward places you shoot. I need a way to make speed persist after reaching the point (for things such as flinging through windows)

The Prototype is linked here

Does anyone know what a good way to do this would be?

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sounds to me like you just need to assign acceleration to your sprite.

I figured so, I’m mostly struggling with figuring out how to make sure it sends you in the right direction

I haven’t used this extension before, but I think it would help.

After all, this involves trigonometry, and it says in the description it’s helpful for stuff involving trig.

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The Sprite Utils extension has many useful blocks for dealing with velocity in any direction, as well as blocks for the distance and angle between two sprites!

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sounds like i guessed right as to it’s application then.

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