How do you make an open world game?

you can make pretty big tilemaps in arcade! that being said, it can be tricky to manage all the sprites on those maps. if you have a huge tilemaps with hundreds of sprites running around, your code is going to run pretty slow.

instead, you could consider doing something like what the old-school zelda games used to do and chunk your world into maps. for example:

then you can destroy old sprites and create new ones every time you move from one screen to another.

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