How to make large tile (32x64) in a smaller tilemap (16x16 grid)?

I want to add larger images into my tilemap-based game, without having to deal with multiple tile collages or weird wall collisions. Is there any extension or code I can use?

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If you want to use tilemaps, you will have to use multiple. The other option would be to use an entity. If you want it to have walls, just set the walls behind the sprite to be on! Walls only affect sprites if they are moving, and you could always turn the Ghost Through Walls flag on.

I wonder if you’re thinking of (set tile to in the scene category).

Maybe you need to use a sprite instead?

Sadly none that I know of. Why do you need them to be tiles? Why not make them sprites and if you want them to be walls, make all the tiles it’s overlapping into walls!

  1. Make a sprite and place it along the area you want it to, if needed add walls.
  2. Make separate tiles then put them together, if needed add walls.

try the color coded tilemaps extention.