I can’t seem to figure out why on 1 map it skips the tiles when adding a sprite and I don’t know how to keep the enemy following the player.https://arcade.makecode.com/S54362-03691-66982-04637
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I didn’t look into the tile skipping problem, but I know that you need to be setting the enemy to follow the player in a forever loop or something, because the path is not a path to the player, it’s a path to where they were when you ran this code:
So you need to run it over and over again to continuously set it to be the player position! If you are worried about performance, you could try making it re-run only when the player moves off the previous tile or something.
maybe this’ll help you: Wega’s Challenge
thank you
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https://arcade.makecode.com/S54362-03691-66982-04637 the enemy is now glitching out instead of following the player
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Looks like you accidentally set one of your dark sprites to the SpriteKind “light” which kills the enemy repeatedly:
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Can someone help me investigate the tile skipping issue?