@InValidProject @Zerofall @Randomuser Please give me a name and game idea!

Hey guys!
I recently tried to make some pixel art without the help of my editor and a little tutorial but I was wondering if you guys could help me come up with a name or game idea for what I have made so far? The genre is Sci-Fi. Whatever the hell this is -_- Just so you know, I’m still working on Rain World. It’ll come out soon but it won’t really much :slight_smile: .

Thanks!
CrunchyToast

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Just to clarify, click the A button to show the animation. I forgot to include this in the first time. Sorry!

This is pretty cool! only if i had these attack animations making my dungeon crawler…

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@platformermaster Feel free to use these sprites. Just remember to include credits!

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Oh cool I belive I saw the tutorial that this is form I hope you learned a lot from fallowing it

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Whoa… consider me completely and utterly invested.

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haha :sweat_smile:

Not to be mean but could you rephrase? I didn’t quite catch that.

@CrunchyToast this is looking awesome! But you should probably use the character animations extension for the running anims, since the player can glitch out when changing directions. Just set them to false when playing any other animation and with the timer extension set them back to true (them=character animations).

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I was saying I watched the tutorial that you fallowed to make that local art. Then I said I hope you learned something form fallowing the tutorial

i genuinely have no idea how the heck to do that. Could you help me?

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In the default extension list there’s this. Click on it, obviously. The extension features some very useful blocks that let you create animations for the characters different movements, like idle looking right and moving left, up, down, or right. No extra code, just one block with an animation that loops in-game when called. There’s also a block that deactivates or activates those animations. Use this for separate animations like attacks. Also in teh default extension list is the timer extension, which has a block which wait for a certain amount of time and then runs code. So use the first blocks mentioned for movement animations, the second blocks mentioned for deactivating aforementioned movement animations while another is playing (so that they don’t interrupt eachother and glitch out), and the third (timer) blocks to set cooldowns for attacks and give the attack animation a few seconds before reactivating character animations.
That was probably very confusing, but I had to rush it. Sorry! Hope you can get something out of it!

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Sweet!

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