if you do a pixel smash tierlist post it here !!!
S: they’re REALLY good options.
Top top hat, why? because the projectiles cover almost the whole map.
Whisker, why? it’s up B launches too many projectiles so there is more probabilities of hitting the opponent if the opponent its below the player, neutral B is REALLY good (neutral A isn’t that much) and the character can put traps.
A: they 're good options.
Evade, why? its moveset is nice and he got the ability to teleport.
C.U.B.E, why? i would put it in the b tier but it’s up+B is really nice.
Ching chang, why? i would put it in S tier cuz of the lot of traps it can put but anyone can destroy the traps with projectiles (even the user) and the traps can damage the player.
Frobot, why? it has a moveset that would make it be in B tier but it’s L/R+B is REALLY good.
Blobbey, why? he got a normal and decent moveset, the projectiles are nice, REALLY nice.
Cubey, why? he got a projectile and traps, and the rest of the moveset is nice… oh and like chin chang the traps can damage the player using cubey.
-64, why? the neutral B shoots 2 projectiles to the left and right sides and while doing it you can move, the side B damges the player (5% of damage) but has really fast movement and really good damage (and a nice recover time), up+B isn’t the best (just a normal uppercut) and if you don’t want to receive damage for dash attacking you can use normal dash attack
Pixel doodle, why? he got 2 projectiles, one is slow and the other is fast, got an uppercut and 2 dash attacks, its nice.
Taser, why? he got normal moveset with A (dash attack, a punch and the attac in the air), it has a normal projectile, an uppercut that makes him small and teleports taser up (wich is really nice) and the side B (L/R+B) is REALLY nice.
Diego, why? he got a dash, uppercut attack that shoots a projectile, a normal uppercut, 3 dash attacks (the first attack mentioned, the side A and neutral B) and a normal punch (it’s in this position thanks to the side B/first attack mentioned and that it has 3 dashes)
Appius, why? one projectile, a neutral B that is the punch, a trap that falls (i think it’s REALLY useful) and the up B shoots projectiles while launches the player up.
Strawbob, why? the side B is like an uppercut but it lets you go to the left or right, the up B is really long and can be countered with a projectile so it isn’t that good, he got a projectile wich is goo and its neutral B is good if the enemy is over you and there is a wall between the opponent and the player.
Little guy, why? he got 2 dashes, one with great recovery (Side A) and one REALLY fast but with bad recovery (Side B), he got a projectile (neutral A), and the punch (neutral B), and the up B is an uppercut with a nice hitbox, i think this character is nice.
Ṕ̴̡̡̢̢̛͇͎͕͚̻̖̤̥̱͖̦͍̳̤̯̳̩̹͓̩̙̻͚͇̯̖̺̫͈͓̮̬̝̅̉̂̃͊̓̆̊́̓̋̿́̆̊̑̓̋̔̀̀̅̾̏͝͠Ś̵̡̛̹̳͖̫̬̜̣̬͉̟͔̺͉͚̝̓̉̓̽̂͋̔̉́̈̎̈́̉̉͛̐͂̎̋̔̌͠͝͝ͅY̵̢̼̘̰̣͂̈́̂̈́͗́̚C̸̨̩͚͖̤͈̞̟̳̝͍͙͎̈́̋͐̔͑̿̔̓̈́̾̓̈͑̏̐͊͛̒̒̈̓͘̕͠H̸̨̧̡̛̛̳̹̥̟̭͓̗̤͚͕̠͙̺͉̬̳͉͉͈̟̠͓̩̻͋͗͂̍̓̋̐̂̏̍̇͌́́͑͆̍̒̔͐̑͐̋̍̅̀̋̂͌̎̄͘̕͘͝Ǫ̸̨̧̢͚̰̗̟̮͉͖͚͉̼̤͔͙̤̣̭͚̪̝̖̠̼̪̪̰̯͎̹̮͓̱͚̤̩̩͉̦́̾̿̂̄̎̈̓̆̎̈́̿́̀̏̋͛̒̾͒̀̅̃́̍͆̃̐͗͋̑͘͜͜͝͝ͅ, why? he has two cool dashes, a projectile, a punch and the uppercut is (sentence) nice (Up B)
(sentence)
(sentence)
(sentence)
B: they’re decent characters, they probably don’t need the nerfs or buffs.
Captain cat, why? he has a projectile, 2 dash attacks but 2 uppercuts, one being amazing (neutral B) and one being not that goods, i think the up B should shoot a projectile (direction is down) or multiple projectiles (that would make the character an A or S tier, it depends of where the projectiles go and how many there’re)
Doodle noodle, why? he got a nice moveset, a projectile, a uppercut, 3 different dash attacks (the side B and side B and neutral B) so the moveset doesn’t has that much variety, that why he isn’t in A tier but it’s still a good option.
Blueberry, why? got a projectile, it has a dash attack that has a good hitbox and bounces but you can use the normaldash attack if you don’t want to bounce, a uppercut and a dash an uppercut attack that is nice (Neutral B)
Plank bot, why? got decent moves that has a nice range but they make you go close to the opponent wich let them attack the player using plankbot, that why i didn’t put it in A, but hey the good thing about it is that you’re more close (i don’t know if that’s good)
Sarge, why? it’s L/R+B its good for maps without roofs and he got two projectiles (one lets you move and the other doesn’t) combined with the dash attack (L/R+A) and the uppercut he’s good… almost forgot that the L/R+B cam do a lot of damage to the user of sarge.
Stickbruh, why? he’s neutral, its a nice character but not the best.
coneguy, why? it has a nice moveset, not the best one but not bad.
whisper, why? got some nice moves but Neutral B isn’t that good.
Jerry, why? he has got some nice attacks but i don’t think it’s good enough to be in A tier.
C: they’re not that good and they may need a little buff.
Crawler, why? i think the projectile an the neutral A are too slow, almost all the moveset is the same thing but with different speeds (i think it needs more variety, i could just use the best dash all the time)
Blastbox, why? neutral A and side A are the same thing but neutral A is more good, his side B is a good counter to dash attacks (if you do it in the right place and time) he got an uppercut (Up+B) and a projectile. (i think neutral A should be in side A instead of neutral A, and you should put something different in neutral A, there’re many options)
Game boy, why? he is decent but has 2 punches (neutral B and A) two dashes (side B and A) and an uppercut (i think he needs a change in neutral B, that all)
Ruby, why? like gameboy both neutral and side B and A 're the same, i think neutral A is better than neutral B, well the good think about two dash attacks is that you can use one of them in the air (A is the same in the air, no matter what you do) (i think neutral B needs to be changed)
Smamus, why? 'cause… why 3 projectiles??? one is really slow, the other 2 're the same and the moveset doesn’t has that much variety 'cause of the 3 different projectiles, but hey there’re good things with this character like he’s really small, air A doesn’t launches the character down inmidiately (i think quit 1 of the projectiles should be quitted)
btw: i did this while testing every character and it’s just an opinion, also i did this for fun,
Thinks i think: two dashes are good, an uppercut isn’t THAT good unless it lets you move to the left or right, it shoots projectiles or it makes the character go down quickly (i call uppercut to attacks that rise the player up), traps are good but they can hit the player too so they aren’t that good.
these are some of the things i tought while doing this tierlist, if a new character is released i will say in wich position i think it should be and if you want you can do a tierlist of any game you want to do.