I’ve been working on this for a while, but have finally rendered some blocks. There are no Controls yet, and the placing system is not going to use this one; it’s going to be in arrays, but here it is:
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the game spins the blocks at light speed after a few seconds
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I’m using a laptop, and the fps is 0.3 - 0.4. That is about one update every 3 seconds.
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my comp renders this at 1 fps
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It might not use arrays
Could someone help me increase the fps?
VERY VERY LAGGY but good job on this!
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If you contribute to the controls and camera, here is a list of stuff that I have planned:
- A (Pressed) = Jump
- A (Pressed) + A (Pressed) = Fly Toggle
- UP (Pressed/Hold) = Move Forward
- DOWN (Pressed/Hold) = Move Backward
- LEFT (Pressed/Hold) = Move Left
- RIGHT (Pressed/Hold) = Move Right
- MENU (Hold) + UP (Pressed/Hold) = Camera Up
- MENU (Hold) + DOWN (Pressed/Hold) = Camera Down
- MENU (Hold) + LEFT (Pressed/Hold) = Camera Left
- MENU (Hold) + RIGHT (Pressed/Hold) = Camera Right
- B (Pressed/Hold) = Crouch/Fly Down
- MENU (Hold) + B (Pressed) = Open Inventory
- MENU (Pressed) = Pause Game
- A (Hold) + LEFT (Pressed) = Scroll Hotbar Left
- A (Hold) + RIGHT (Pressed) = Scroll Hotbar Right
- MENU (Hold) + B (Hold) + A (Pressed) = Break Block
- MENU (Hold) + A (Pressed) = Place Block
thank you
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me too
way more than mine