@Luke I need help related to your work!

@Luke I’ve played Card Delver. It was really fun to play. But I want to make my own card game called Wizards and Wands. I don’t want to open the project to find my Chrome crashing. Could you visually explain to me how did you make it?

Everybody else are welcome to help me in this!

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I think it involves a lot of arrays for the property’s like spike psn and stun and for attributes like the block and range also he (most likely) made the enemy behavior over turns with a looping kind of attack like in slay the spire(games main inspo)
and finally I’m guessing he used block objects to store the deck of card to the player and also the hp and max hp. I also took a chance and am building a deck builder roguelite on this topic. (Free self promo) The Earth's Creations 🌍

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Soooo I’m kinda remaking the code of how I make the cards as they were coded very messily…but I was ALREADY making a huge post explaining it so hopefully i can get that done soon!!

old code ioi

If you want information on how I made the map look at my topic for it: Random Map Event Generation :world_map: (like Slay the Spire)

Essentially, I am going to be changing how i store cards, from a single number to an array, as with an array I can store more distinct data for each card

The array is helpful as I can use the sequence as a sort of code that will correspond to triple nested arrays for the card image and the card properties like what type it is and how much energy it consumes. Storing all information about a card in nested arrays is helpful as it makes the system very flexible, rather than adding on infinite if statements and code I can just add on to the array.

Nope, I only used it for retrieving the data for enemies (which were already stored as nested arrays) I do plan to use block objects in the new card system though

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oh nice I’m using classes to create cards and for enemy behavior and looping ( I was half right ig)

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Ok thanks! I’ll try my best to make a game out of this!

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