Magnate, by @Octodemon

Magnate_Homescreen_Image
Hey everyone! It’s been a while since I’ve posted a game, hasn’t it? Well, I’m back with my biggest game yet! It’s called Magnate (Meaning a noble person or someone distinguished by their achievements in Latin.) Magnate is a turn based fighting game where you play as a robot/mech to destroy your foes. Here, I’ll give a detailed description about the game:


Game Modes

There are various modes to play and I’ll give a brief summary on what they are.


This mode puts you up against a random enemy with completely randomized stats. This mode has 6 difficulties and can be played with any mech!


This mode gives you some background on this game’s lore! I didn’t want to make it too clear. I wanted to leave some of it up to theories and speculations.


This mode is where you can play around with things and mess around with random values.
You can completely customize your enemy to your liking. Attack Names, Health, etc.
You don’t get rewarded for this but I thought it would be fun to add.


This mode is my personal favorite and a little different from the others. You start with a new mech that is on the weaker side and not available in the mech hangar. However you can upgrade it by completing battles in the spire. As you progress in the spire it gets harder and harder. This mode doesn’t end until you die!


The Mechs


(Green Bar = Health, Blue Bar = Defense, = Red Bar = Average move power of the mech)

The Design:
Originally when I was creating the mechs I had no inspiration. I just drew what I thought one should look like. I think most of them came out looking good for the most part and I’m really proud of them!
(Fun fact: Each mech’s name comes from Latin words)

Their Function
I added 6 rarities for mechs to be.
Common → Rare → Epic → Legendary → Mythic → Prime
A mech’s power level is determined by their rarity (Defense, Health, Move Power, etc.)

Next there are 7 Move types a mech can have which all have their own unique functions. I won’t go into much detail about them. (I put what they all do inside the game)


How a Battle Works


As you can see there are 4 tabs in the battle menu. Here’s what they all do:

Attack Tab
This is where you will find your attacks/moves to use on yourself or the opponent.

Ability Tab
This is where you will find actions other from attacks that will help you in battle
However to use these abilities, you need to gain A points. They are gained from using a normal attack and it succeeding.

Status Tabs
This is where you can see the current status of yourself and the enemy (Health, Defense, etc.)

A battle goes on until one mech’s health reaches zero. The reward you get from a battle depends on the difficulty or the type of mode you’re playing.


The Mech Database

You can find The Mech Database if you scroll down on the main menu. It goes into further detail about things that are not really talked about. Ex: Move types. (Plus it also has a bit of lore in it)
It will be updated a lot as the game gets updated so be sure to check it out once in a while!


Making your own Mech

You read that right. You can design your own mech, and I add it the the game!
Here are the requirements to do so:

  1. Your mech needs a name (keep it PG)

  2. Your Mech needs a design (16x16, Adventure Palette.) (Keep in mind the image will be doubled in size so make sure you see how it looks doubled in size before submitting it.)

  3. It needs one of the rarities I talked about earlier

  4. It needs a cost (How much will it cost to get in game?)

  5. It needs a Health, and Defense value, with 4 moves (how much you can use the moves and the power for each)

  6. (Optional) You can add lore for your mech. You don’t have to, but it’d be really cool if you did!

If your mech is a little too powerful or it’s not balanced, I will balance it while adding it to the game


Extras

Making this game was really fun, but also really tiring! I don’t think I’ve ever used arrays and mini menus this much in a game. Making this game has really helped me grow as a coder as it required me to know things that I originally didn’t know how to do. This all started as a little side project but I saw how much potential this had and it became one of my main projects. I’m really proud of what this has become and I can’t wait to see what it’ll become in the future!


I would love some feedback on this game! If you have any ideas for new game modes, a new move type, or really anything you think would be cool to add to the game, I would love to hear it!
Thanks for playing!

(Side note: If you see an X by something it means it’s not fully finished yet and I’m working on it)

~Octodemon :octopus:

29 Likes

By the way @richard (sorry for the ping)
Could you play this on the next stream? That’d be really cool. Thanks!

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@Octodemon sure thing!

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Amazing game!! Can’t wait to play through the other worlds

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Wow! Just wow! I love the graphics.

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Awesome! The qaulity i this game is fresh, and each robot feels unique, with so much content! I wish I only had more time to explore the lore in this game!!

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this is my new favorite makecode game, thank you for making such a great game

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I love this, it’s awesome!!! The only thing I think it’s missing is some music, though.

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Great game!
I think the art is Luke level!

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Hey everyone! Back with what to expect to be added to the game this month.
The following updates will be released this month:

  • Major Bug Fix 1 and Quality of Life Update 1

  • The Intelligent Enemy Update

  • World 2 (and maybe 3) are added to the game

  • 6 New Mechs are going to be added to the game

Finally what do all of you guys prefer?

  • Plants
  • Water
  • Cyber
0 voters

For no reason in particular :wink:
Thank you all for the positive comments on the game!

~Octodemon :octopus:

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shoot, i totally forgot to play this on stream today! i’ll add a reminder to play it on monday, sorry!

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It’s all good, no worries! By the way could you remove the Game Design subcategory from this and add the game tag instead? Thanks a lot.

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ooh thats cool

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A little puzzle for the next major mech to be added to the game:


Aol ulea tljo aoha’z nvpun av il hkklk pz pualypabz. Aol svyl ybuz kllw dpao aopz vul. Zooo


Try and solve it if you can!

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Love the lore so much! Can’t wait for World 2, hope it comes out soon!

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Decoded

Ceaser cypher 7 shift: The next mech that’s going to be added is interitus. The lore runs deep with this one. Shhh

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hello razer, welcome to the makecode forums.

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Yup that’s the solution. I’m gonna need to use a stronger cipher next time.

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Hi, glad to be here

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Welcome to the forums!

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