so i am trying to make an rpg, but when i need to teleport into another room the previous sprites stay. do you know any solutions to not having previous sprites be on the next?
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Welcome to the forum!
You can add the tilemap extension and use the block delete all sprites of kind
i think!
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Well, you would most likely destroy the sprites after you switch tilemaps.
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You can also make them invisible if you don’t want to destroy them.
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You also probably would want to turn on ghost so when you overlap the invisible sprites, you don’t trigger a dialog or something.
Also, new profile pic? Looks niceeee!
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Thank you! I figured since its cold now, I should put a hat on the cat!
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