so i am trying to make an rpg, but when i need to teleport into another room the previous sprites stay. do you know any solutions to not having previous sprites be on the next?
Welcome to the forum!
You can add the tilemap extension and use the block
delete all sprites of kind i think!
Well, you would most likely destroy the sprites after you switch tilemaps.
You can also make them invisible if you don’t want to destroy them.
You also probably would want to turn on ghost so when you overlap the invisible sprites, you don’t trigger a dialog or something.
Also, new profile pic? Looks niceeee!
Thank you! I figured since its cold now, I should put a hat on the cat!