This is my track I made for the game
Can someone add this track to the game?
Speaking of which
How do we make the CPU player?
I made my character
Yep, I added it, as well as other changes like making sprite slots have 4 different sizes depending on which slot it is in. I also made a few changes to your track (I hope that’s ok) to make it play better. I also made the track names show up again. I implemented some other changes too.
I’ve implemented @Colethewolf’s logo and @Taser’s character sprite.
nope, bug should be fixed in latest release!
I like the design, but is the missing “e” intentional?
@Taser, can you add walls, make the tracks more drivable, and not have so many sprites on the tracks (because it lags; by the way, 1 pixel on the collisionmap is one sprite in that position). Also, try to make it easier to know where to go (maybe even use the FOUR sprite slots in the newest release) I reccomend having some sort of sprites line the track, as well as straight walls.
I made my character
I’ve made the next update! Since I’ve added one more track, I’ve run into a problem though: Sharing doesn’t work, cloud save doesn’t work, and GitHub doesn’t save it. I’d assume that’s because the project is too big and now I have 6 512x512 images in the project. Drag the below image into the editor (It’s the only real way to share it).
This update includes: Probably the last change to collision, making it almost perfect, @ursoalph’s character (a mouse???), a new track made by me, and the realization that I will probably have to save this project in images going forward (LOL).
Also, @richard (or someone else on the MakeCode team), do you have a way around this limitation that allows you to share bigger projects? I’d assume the max size is somewhere around 200kb, but that’s nothing when you’re trying to have a lot of big images in the game.
its a person
FWIW, I don’t think a project is too big to save on GitHub. (Pretty sure the limit is in the order of gigabytes)
One of my animated GIF demos has a main.ts
that is 30MB. (195k lines)
Well, one thing is for sure, this is gonna lag my computer
@UnsignedArduino You were right, Idk why it broke earlier, but I have made a new edition, with glider ramps (collisionmap color 12), and low walls (collisionmap color 13), the low walls are able to be jumped over while you are in the air. I have a github link here:
Find the glider ramp on @Taser’s “Scorching Dynasty” track (that I edited, I thought the section that it was in is perfect for it.)
Control the glider with left/right and player 2’s up and down controls (I and K) to control the height like in mk7/mk8/mk8dx/mkt
hey guys I might be a bit late (I’ve been keeping up with this forum) to the party, but here’s my character if you guys are still accepting.
My character is based on my Halo Infinite Spartan, which basically has all the Tactical Ops rewards. The name of the character is personalnote (IDK how you guys change the name, can you please change it for me?).
(The browser render didn’t render the MAUROS helmet attachment for some reason)
@Kiwiphoenix364 I built another track https://arcade.makecode.com/81218-28274-60824-44908
Btw, for your forest track, the kart spawns off-road
oh and lets have a course like idk some sort of windows xp course called familiar or coder
land maybe my own course windo Land ill make a beta version
I’ve (finally) released v0.3 (I have been having problems with GitHub, for this release I just made a new repository), now with @personalnote as a character (wow this roster is getting BIG), and a track that totally isn’t rainbow road. Sorry, @Taser, as your latest track is delayed due to it not being W I D E enough to traverse without hitting the breaks (even drifting with B isn’t enough)
Also, remember, the blue ramps are glider ramps. You can control the glider height with I and K (with physics similar to mario kart 7/8/8d/tour). If anyone can make a glider sprite to put on the back of karts when they are gliding, that would be appreciated.
Here’s the link: