Also @richard can you show me how you did the extra tiles for Platformer Tileset? I want to make a tileset for the 8x8 small tilemaps extension.
I used the sprite pack tool that @shakao and I wrote: https://shakao.github.io/arcade-sprite-pack/
The only problem right now is that you need to manually edit the output files to turn them into tiles.
Inside asset.ts, you need to add a line like this above each of the variables:
(replace “Spring” in “category-Spring” with whatever you want the category to be named in the tilemap editor)
Sorry that this is such a pain right now, I’m going to try making improvements to the sprite pack tool in the future to make this easier to do and not involve any text editing.
Quick question:
On the extension I was already developing, for some reason the blocks toolbox is broken. You know why? @richard?
agent14bricks/agent-14-essential-extensions
Usually that means something is wrong with the authoring (the //% comments on top of the typescript). Do you have a link? I can take a look.
how do you change the look of lives?
There is one way! Extensions! Therefor I know 1 extension that can change it (Image has to be 8*8 or it will not work!)
use @jwunderl s extension!
jwunderl/arcade-sprite-util
There should be a block called set Life image!
And other cool stuff like distance between 2 sprites or round to (e.g 3) decimal placces!
Bye!
There is a block in the sprite utils extension that can change it.
You can also put:
in a thing to change life image in javascript
Is there an easier way to do this? I tried editing it in the makcode editor but since it’s a locked file I tried to try do it in a Github codespace instead (and failed miserably cause I have 0 clue what I’m doing)
I was just trying to move some tiles into folders due to the UI bug that limits the number of tiles accessible