💥 Missile Battlegrounds

I still need help with this, I’ve been trying for months and I’ve been drawin a blank

What do y’all want t trigger the boss fight

MBG IS GOING BACK UP ON THE BALLOON ON MARCH 28TH

I need to lock in and actually work on the game instead of sending it into the stratosphere

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Launch Scrubbed - MBG Launch 4


The fourth high-altitude MBG balloon launch was originally scheduled for March 28 but was officially scrubbed due to technical challenges encountered during pre-launch preparations. The next launch attempt is now scheduled for April 18.

The mission began with standard pre-flight procedures. The balloon was set up in an open area, all connections were checked, and the hydrogen tank was prepared for fueling. The payload was secured to the balloon with reinforced attachments, and all instruments and trackers were confirmed operational. Wind conditions were monitored throughout the setup process, with light-to-moderate gusts present at the surface.

During fueling, a hydrogen leak was detected in the tank assembly, releasing gas under pressure. The leak created an immediate safety concern for the team. The leak was successfully isolated and repaired, and fueling operations were temporarily paused for safety checks. During this period, some team members experienced temporary high-pitched voices and ringing in the ears, a harmless effect caused by brief exposure to hydrogen’s low density.

After the leak was repaired, the balloon began to experience structural stress caused by surface-level wind gusts. The wind caught the surface area of the balloon, causing it to twist. This twist cut off the airflow from the valve to the main body of the balloon, creating a small air pocket in the neck of the balloon. This air pocket rapidly inflated with hydrogen, forming a localized bulge in the balloon’s neck.

Shortly after, the pressure in the bulge became too great for the latex to contain, and the balloon burst at the site of the bulge. The balloon was rendered unusable and had to be cut from the valve and released.

No injuries were reported, and the payload remained intact and undamaged. Since the incident occurred entirely on the ground, the balloon did not ascend, and no flight data beyond ground observations were collected.

Lessons Learned

  1. Hydrogen Handling and Leak Prevention:

    • Fueling must proceed slowly, with constant monitoring of tank pressure and connections.

    • Secondary inspection of fittings, hoses, and valves is crucial before introducing pressurized hydrogen.

    • Leak detection solutions or sensors should be used to identify potential issues early.

  2. Balloon Preparation and Structural Integrity:

    • Reinforced neck attachments are essential to prevent structural failure under lateral stress.

    • Balloons should be inspected for material defects or weaknesses prior to fueling.

    • The formation of localized bulges or “tumors” indicates structural stress and must be addressed immediately.

  3. Environmental Factors:

    • Even moderate surface-level wind gusts can compromise balloon integrity during pre-launch handling.

    • Twisting caused by wind can block airflow and create high-pressure pockets in the balloon neck.

    • Launches should ideally be conducted during periods of calm wind whenever possible.

  4. Operational Safety:

    • All team members should maintain a safe distance during fueling.

    • Protective equipment, including gloves and eye protection, should always be worn when handling pressurized hydrogen.

    • Emergency protocols should be in place for leaks, structural bulges, or rapid depressurization events.

Although the March 28 launch did not result in an ascent to the stratosphere, the experience provided valuable information that will directly inform the preparation and execution of the rescheduled launch on April 18. Adjustments will be made to fueling procedures, valve monitoring, balloon attachments, and environmental assessment to ensure safety and mission success.

The team remains committed to achieving a successful high-altitude flight with MBG, and these lessons will be applied to reach the stratosphere in the next launch attempt.

why do y’all hate me :sob:

Can someone PLEASE HELP with this, I cant move on with the update when its like this

Why did I use AI on this lol, yeah I was exhausted but I COULD HAVE JUST WAITED

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:sob: ngl I legit sound like a bot

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Update back of track

lets make this actually real

Launch Scrub - Hitchhiker 4

Reason: Inclement Weather and Stupidity

With winds exceeding 20mph and me losing the USB Stick (it was on the TV tray) we were forced to scrub

To trigger the boss fight you would just need to achieve a certain score, then an animation plays and the boss appears

if I don’t get the boss fight fixed by May 15th I’m going to spend money on an actual artist to get it fixed (I don’t want to spend money on a makecode game but if it means I can deliver you bet that I will spend my life savings on it)

Maybe a special area you could go to get to the boss place, like how run 3 has secret tunnels, but putting them in random spots

2.2 Against All Odds

![mb cover art for meatballdevv the bringer of doom|500x500]


[1]

so while I’m hard at work on 2.1[2] I am going to talk[3] about what comes after cuz I’m excited, so to start things off there is a further delay on 2.1 because I’m pushing the 2.1.5 I am aching to give someone a beat down and today is your lucky day update[4] into the 2.1 Unintended Consequences, no more pushbacks, so lets get into 2.2

so 2.2 will be about sectors which was added in 2.0

Market

In 1.27 I added a market, a feature I put so much time and effort into yet nobody is skilled enough to actually reach it, anyways back when it existed it would show up once every 15 minute but now it will show up in between sectors, which are time based at the moment but we’ll get to that

Ship Customization

So I’m re adding ship customization (1.28) but its different, back in 2024 you saved up points that fell from the… sky? and bought a ship that is purely cosmetic, but now customization has real value, so I will be adding a Modular Upgrade System, you can replace individual parts on your ship for better parts and do things like change the paint and more

you will be able to change your

  • Engines
  • Gun Barrel
  • Ammo Storage
  • Armor

Attributes

so I’m adding new attributes to the player to add on to module upgrades

  • Engine Burnout (How long you can move at once)
  • Barrel Burnout (How long you can shoot at a time)
  • Ammo (how much you can shoot)
  • More

New Enemies

All of the enemies promised for 2.0, the gunship, the super missile, the transport, will be added in 2.2 as well as a few more

Skill Based Sectors

So right now you have to survive a set amount of time to reach the next sector, I think it’s 5 idk off the top of my head, but now I will use Sarges ELO extension to determine when you should get promoted and if you suck to much, demoted

And no I don’t have an editor, for long posts I look over later and add footnotes, I make sure I do at 6 in the morning so I’m extra snarky [5]


  1. art made by an actual human this time ↩︎

  2. if “hard at work” means sleeping he’s not wrong ↩︎

  3. yap ↩︎

  4. how did he say that so casually :sob: ↩︎

  5. hi future me ↩︎

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im calling it, its time for

:sparkles: 𝓶𝓸𝓷𝓮𝓽𝓪𝓻𝔂 𝓲𝓷𝓽𝓮𝓻𝓿𝓮𝓷𝓽𝓲𝓸𝓷 :sparkles:

edited because i found out i was LIED to and the slop was infact ai

actually I have a better idea

I’m flipping 2.1 and 2.2, and even better 2.2 is about sectors and I’m going to make the boss spawn in a certain sector

targeting Summer 2026 Release

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More likely Winter 2026/2027