My backgrounds arent transparent anymore?

The backgrounds in the sprite/tilemap editor are usually a checkerboard pattern of white and grey, and that really helps when im trying to gauge exactly where i need to place a pixel or a tile. But ever since i got the arcade app, they’ve been the same color as their borders, and i cant tell where im placing anymore. Please help me get things back to normal.

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Its been 6 days, someone please help me with this. It has halted any and all progress.

Can you add a picture or send a link to your project so that we can get a better idea of what you’re referring to?

The pixels that arent filled with a specific color are supposed to be white and grey.