Is my and @Bifrosty’s influence good?
and also, here’s the moveset:
Tonitruum:
A - Hammer Smash, Hurl your hammer down in front of you. Deals massive damage but must be on ground to use it
A + Run - Hammer Jab - Push your hammer in front of you dealing small damage
A + Air - Lighting Contact - Summon lighting in a small area around you damaging any opponents who come close.
B - Recall - Throw hammer out for short distance before it returns like a boomerang.
B + Air - Thunder To The Sky - Summon three lighting balls from above, each lighting ball hurls towards you hitting any enemies it may come across. Launch yourself up a little bit every time a ball hits you.
ShaneyBoi:
“A” Move: Darkness Punch
- A punch coming from the ground, Infront of ShaneyBoi.
- Likely a strong melee attack with a shadowy visual effect.
“B” Move: Kitty Sphere
- A spiraling ball (possibly resenbling a paw?) expands outward from ShaneyBoi.
- On contact, it scratches opponents, suggesting a multi-hit attack or damage-over-time effect.
“B + Left/Right” Move: Shadow Dash
- A quick dash that engulfs ShaneyBoi in darkness.
- On ground contact: He reappears and delivers an uppercut, launching opponents skyward.
- In the air contact: He reappears and performs a downercut (downward punch), slamming opponents into the ground.
- A mix-up move that seems great for both offense and positioning.
“B + Up” Move: Darkness Catch
- A high-jump move, even higher than Devil Jump.
- If ShaneyBoi grabs an opponent midair, he momentarily holds them in place.
- After a brief pause, he throws the opponent and flips before landing.
- Seems like a mix of a grab, throw, and recovery move all in one.
(Remember:
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