Pixel Smash sequel

Is my and @Bifrosty’s influence good? :pleading_face: :backhand_index_pointing_right: :backhand_index_pointing_left:
and also, here’s the moveset:

Tonitruum:
A - Hammer Smash, Hurl your hammer down in front of you. Deals massive damage but must be on ground to use it

A + Run - Hammer Jab - Push your hammer in front of you dealing small damage

A + Air - Lighting Contact - Summon lighting in a small area around you damaging any opponents who come close.

B - Recall - Throw hammer out for short distance before it returns like a boomerang.

B + Air - Thunder To The Sky - Summon three lighting balls from above, each lighting ball hurls towards you hitting any enemies it may come across. Launch yourself up a little bit every time a ball hits you.

ShaneyBoi:

“A” Move: Darkness Punch

  • A punch coming from the ground, Infront of ShaneyBoi.
  • Likely a strong melee attack with a shadowy visual effect.

“B” Move: Kitty Sphere

  • A spiraling ball (possibly resenbling a paw?) expands outward from ShaneyBoi.
  • On contact, it scratches opponents, suggesting a multi-hit attack or damage-over-time effect.

“B + Left/Right” Move: Shadow Dash

  • A quick dash that engulfs ShaneyBoi in darkness.
  • On ground contact: He reappears and delivers an uppercut, launching opponents skyward.
  • In the air contact: He reappears and performs a downercut (downward punch), slamming opponents into the ground.
  • A mix-up move that seems great for both offense and positioning.

“B + Up” Move: Darkness Catch

  • A high-jump move, even higher than Devil Jump.
  • If ShaneyBoi grabs an opponent midair, he momentarily holds them in place.
  • After a brief pause, he throws the opponent and flips before landing.
  • Seems like a mix of a grab, throw, and recovery move all in one.

(Remember:

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