Place to post anything you want

Feel free to post any games you want.

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ok then

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Super fun dude! In the end I kinda spawned so many i crashed my computer :slight_smile:

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Hello

lol it is possible

try to get through all the stages. i don’t know if it’s possible.

Currently working on a new game!

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Sup. You got any Games? Always like seeing new ones!

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Pixel art of my Image

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kinda sus how the watermark is on there

@Legend i told you not to use the pixel art generator. this is not your work

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okay..

there ya go

you said anything, so I did lol

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@fartmaster9591 can you just not call people out for things they didn’t do? Why would you just be toxic for no reason? How would you have any idea how I’m spending my time? I can assure that I DID NOT AI generate this. I can swear on whatever you believe in that I did NOT go to an AI generator and type in “Blah-Blah-Blah”. You didn’t see ANYTHING and I literally just don’t understand why your being mean for no reason. Thanks guys.

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I don’t have a game but it says to post anything so here’s a slime

pixil-gif-drawing

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Voxel Parkour - Topic

Tiny Game - Topic

Satisfying Button - Topic

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i wanna post my game again but i don’t wanna leak it yet, theres tsill some more stuff needed to be added. Don’t expect a demo because no haha

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Here’s my game, still in development though

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yo @VoxelMaster64 sorry to ping but i have a great idea: give the voxel parkour game third person view. also, what line of code controls the jump height in your game?

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it’s in cam.ts inside of player.update(),

Simple explanation bc ive no idea what you know

this.moveSpeed = player’s move speed
dt = time since last frame
this.vy = player velocity Y
this.va = player acceleration Y (should be named ay)
dy = player’s velocity for the frame

133 - define movement speed
142 - if on ground and space pressed, then jump
145 - add gravity
146 - apply velocity to dy
149 - multiply movement vector by move speed

Also what’s 3rd person, I dont have them memorized. If it’s the one where you see your character, I don’t have any way to render entities yet.

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