So listen, I know a few people have already ventured into makecodes “FPS” capabilities, BUT! I hope to make a game (somewhat) similar to Metal gear and Doom 1993. It comes from @CarltonFade’s “Doom weapon pickup testing” program (I credited him in the credits and when the game boots up ). I need help though, so people who are good at pixel art (or those with ideas) Please help! if you have an Idea post here and i’ll get back to you ASAP, If you want to help, than please tell me below what you will be helping with!
If you are helping with sprite/weapon art here’s what i’ll need:
Doom-esk soldiers (Red, Green, Blue and silver) HUGE (32x32 +) Robotic exo suits, I’m going to need a Rifle pickup icon, a Shotgun pickup icon and a Chainsaw pickup icon as well as a N-74 (a Nuclear rifle in the game) and a Big daddy (equivelent of the chaingun)
as well as those I’m going to need some morphed Soldiers (don’t use guns)
for those who dont know ive continued development on this and many other projects though this one is the one im gonna be focused on and if i can just get someone to help with art and another person (or people) to help with code I’m sure this game will be done in no time
Well then by all means help out! Im working on another project a tad more rn but i can give you the source code (or the begginings of the game itself) and tell you how the stealth mechanics will be implemented and how
I’ve been needing someone to help me with this for ages!
I need the following (pallets very for specific items so ill list em as i go)
For the HUD, I need a few for armoured (anything above 50% Hp) and unarmoured (anything below 50% Hp)
Armoured sprites should fit the DOOM 1993 head sprite (but obviously a tad bigger) and look like the modern doom helmet (but red and kinda scratched)
Make three sprites of the helmet breaking revealing more of the face, each with a left looking and right looking sprite
Colour pallet is red, light grey, dark grey and black
Then have a little animation of the helmet breaking revealing a shocked dude (doomguy looking but with grey ish hair and a beard)
then make 3 sprites of him without a helmet (each one getting bloodier and beaten until hes a skeleton (1 hp))
NOW WHAT YOU ALL HAVE BEEN WAITING FOR
GUNS!!
Revolver (light grey dark grey and brown)
Shotgun (Light grey, dark grey and a tint of red and brown (for rust))
And finally
H.A.M. Launcher (Homing Atomic Missile launcher)
White, Green, Light grey, dark grey) should look like the BFG from doom but with less buttons and lines, instead two large lines going up the barrel and a small raised part (the scope)
Each of these need weapon pickup sprites that look close to doom weapon pickups (and ammo pickups for each of them)
then for items Armor (chestplates (color pallet same as helmet,) and helmets (the same for the HUD helmet)
Enemies will come later, as im still deciding what they should be
Cool beans, Please share source code and I will have my students build and add to it as we go so we can all get some different ideas on how to approach it.
THIS LOOKS AMAZING!!! If you are ready and willing i can give you more things i need art of…(Cause this absolutley is beautiful so beautiful in fact it brought a tear to my eye)