Why doesn’t Makecode Aracade let us use a color picker to support every color instead of limiting us to 16 colors in a game?
Goofy ahh repost
Limits spark creativity!
so, here’s the thing, makecode is kinda like old consoles such as the gameboy or nes, they have limitations, and they always will. and makecode (i think) is a 4-bit system so that it can easily run on hardware, so all the memory and stuff have to be distributed to things wisely, such as code, sound management, and graphics. if they added more colors to makecode that would leave less room for your code and assets. so basically its impossible to add more colors.
I mean it isn’t so bad, I mean, think of other code-making things/fantasy consoles such as pico-8 and microstudio, they have limitations, but no one is ever asking for “more colors” because the limitations are meant to be there to spark creativity, and if makecode even did have an unlimited amount of colors, that would completely take away the retro feel its supposed to have!
(sorry if that was a bit long )
i swear every new user asks the same question about removing makecode’s color limits
or you could just make it so you can only have so many color if you are using your computer to play the game other wise it stays on 16
Thank you!
15 colours actually, but pretty much all my pixel art uses that amount or even less.
Vortex final bossfight was like 10 colours
Red line is only 6 colours
The massive Jupiter pixel art was like 10 or 11
It’s very good to work within limits sometimes as having a million different colours can look much worse than a small selection of colours that work well together
We have a color picker.
Thank You!
Technically, Makecode is 32 bit, or 64 bit, I mean, it depends on the device you run it on. It’s the video memory that is 4-bit in order to save memory. Unfortunately, Makecode is meant for devices with incredibly small amounts of memory.
Oh… Thank You!