Red-Man/All is Red update...

I know this seems a little silly but…

I’m trying the Red series again

But this time I’m going to follow a few horror game making philosophy’s I heard while playing other games

  • no more walking simulator
    • it’s not fun to walk and collect. The player should have to actively think about an object
  • genuine puzzles
    • the game should make the player work hard and think
  • no flat jump scares
    • all jump scares should be you running into the enemy and getting scared, not a separate animation (jump scares aren’t a punishment, there a warning not to die :wink:)
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