Runaway 2d 2.0 official release!

It’s finally here!

  • Much smoother gameplay
  • Better colors
  • Many rendering fixes
  • Camera fixes
  • Jump tweaks (you don’t jump as high)
  • Explore mode 1 more level and 1 level changed
  • Bug fixes
    I worked a long time on this update (days) and I like how it turned out. More levels in explore mode will come later (mostly because I like programming more than level design).
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Debug version here
Optimized version for hardware here
Optimized version for hardware with debug here

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In case you’re wondering, Runaway 2d is based on the flash game “Run.” (and Run 2 and Run 3), which is a 3d platformer that has levels that take place in tunnels, and your character is constantly running forward. The main gimmick is that when you hit a wall, the gravity shifts so that wall is the floor. The reason why I named my game Runaway 2d is because project Runaway 3d is a project that attempts to port Run 3 from flash to HTML5.

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New more balanced optimized for hardware version here
Same version with debug here
NOTE: If on pc, play the version that doesn’t say optimized for hardware because it runs smoother! These versions are for hardware so it doesn’t run at 4 fps.

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