This took SOOOOOOOO long to get right, especially the gravity switches working correctly without one side getting mirrored
Cool!
This is realy fascinating! So cool that you made it properly, ik that 3d in JS on a 2d platform is a nightmare but you nailed it.
I used blocks
WHOA. Now that is impressive
Thanks! I always wanted to do something like this in makecode, but I just had the idea of how to do it recently, but it still took a while with MANY bug fixes. Here’s 1.1 with a softlock/level number being up forever and classic mode fix.
Here’s 1.2, in which I worked a couple hours to figure out how to actually implement a pause menu that didn’t break the game, as well as a few bug fixes and the “infinite mode classic” is now very, very close to the original Run game’s classic mode, as it was kinda broken before. There’s a debug mode with the original makecode menu here. (Now the new menu is assigned to B button.) I just wanted the official 1.2 release to be more polished and not break when you click pause. Also the title is now a capital R.
2.0 is here!
The gravity switch is bugged. If we try to switch the gravity, the level will just restart.
sometimes it does that on 1.0 if your device is slower. Try 1.1+, or 2.0 (link above your comment), and it’s much smoother and less buggy. Although whatever I try, I can’t get rid of the glitch where when you flip gravity, it makes a small gap in the tunnel (mostly visual, for some devices, its treated as an actual gap though)