So, I got busy over Winter Break and built this fake-3d game!
This was a submission for a Winter Competition held at my school’s code club, which was all winter-themed.
(This was also one of the games where I had to code from scratch)
OBJECTIVE: Your objective is to dodge trees + stumps for as long as possible (you can take 4 hits on average) and try to make it as far as you can before getting a Game Over. There are also (S, A, B, C, D, E, F) ranks depending on your final distance.
This is a cool game! I think it would be cool if the difficulty increased as you play, but overall, the game is really nice! I like how many powerups there are!
I think I got S rank!
Alright, I’m back with my next update after >17 days, I’m planning on doing updates on a weekly basis. But only time will tell.
v2 DEVLOG
To @Blobbey recommendation, I made the difficulty increase over time. The speed of the obstacles will now vary based on your distance.
Added a new power-up, which has this strange RNG mechanic. See for yourself
Added a new map (background), which doesn’t really add much in this case, just for the aesthetic part of the game.
Added more to the informative- text in the title screen (also, in case you haven’t noticed, you can skip parts of the text by pressing spacebar or the A-button on the console)
This button
Share any feedback + recommendations you have down below, and I’ll consider adding them!
Small tip: Add a setting block that switches to true when the player first reads the controls so it doesn’t pop up every time you restart. Then just add a menu option if the player wants to read controls again.
Welp, here it is, my weekly update of V3, at 1/25/2023 as promised! I also had a few midterms this week, however, it didn’t affect the development process that much.
V3 DEVLOG
Added a new core feature: GAMEMODES! As of this update, there is 5 of them, I’ll go more in-depth down below. Now you can witness a free S-tier (Easy Mode), or look into the eyes of pure Snowmobile endoplasmic reticulum (Extreme Mode or something like that), YAY!
Added a new song! (actually I just some of makecode’s premade music)
Added 2 new maps, and in case you have yet to notice, there are now 6 of them!
Added a power-up, it slows down time (only for the obstacles, however)! This marks 7 power ups!
Horribly Optimized Code that will be unable to be converted to makecode links sooner or later! Yipeeee.
GAMEMODES (as of v3):
Easy Mode: Obstacles appear super slow, giving you a lot more time to react. There’s also a (slightly) higher chance of power-ups. It’s kinda chill and free, at least from my perspective.
Normal mode: contains the same original gameplay as v1 and v2. It is pretty mid in difficulty
Hard mode: It is hard, if I hadn’t made it obvious enough. Obstacles appear much faster, so you have to focus TONS. Also, Power-ups will be too rare of a sight in this game mode.
Extreme Mode: A whole bunch of tree + obstacle spam. No Power Ups either, Good luck with that.
One hit Mode: yeah, you only got 1 health point with zero Power-ups. And you need to do is dodge all the trees + obstacles (whose speed increases over time), how hard could it possibly be?
As of now, I’m still trying to figure out how to implement the whole menu feature that @Luke Recommended.
NOTES: I finished the update very quickly and wanted to post the update early (before 1/25/2024). However, when playtesting the v3 game, I found some (mostly minor) bugs. But I don’t like bugs, so I went back to the code to debug them. However, I made some stupid decisions during the whole debugging process, and that led to the program crashing so many times. Took me a very long time to track down all the bugs and fix them (without causing any system errors), which was why I didn’t release v3 sooner.
POTENTIAL FUTURE UPDATES:
More gamemodes (I got some very good ideas for them)