Sprite overlap and tiles

I am working on a remake of the retro classic ‘Frogger’.

I have a question regarding to the overlapping of sprites and the position of tiles. My question relates to the part of the the game where the players jumps onto the logs moving across the water. I know I can check when the player overlaps a log, but I’m not know sure how to check when it moves off. I am only using block code.

If you have any ideas I would love to hear for you. :frog:

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While typing the post, I saw a related post that will likely solve my question.

You might want to take a look at my very old and abandoned Crossy Roads, which does have working logs. But you might want to prepare your eyes, as the code is a disgrace to me.

If the controls get stuck, just restart the game. This thing is pretty old and it might be very glitchy in the new versions of Arcade.

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I will definitely take a look; I’ll let you know how it goes. Thanks.

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First impression you have made an excellent game. I haven’t looked at the code yet, I was having too much fun playing. You have definitely set me in the right direction. :ok_hand:

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