You collected one of the levels coins. There are two.
This game is amazing! The mobile version was a nice touch, as someone who always browses the forums like this.
I do feel like it has some untouched puzzle potential. What if there was a level which seemed impossible, but if you put your ball in the jump pad it won for you? What if there was a level which required throwing away your ball, but instead of getting the checkpoint you have to platform to the other side of where it’s stuck?
Puzzle design is definitely something i’d like to learn. Altho, i think if i were to add puzzle mechanics, i’d need a bigger screen size (which wont do since i plan on a hardware port of this game) so you can see the level ahead. Thanks for the suggestions tho!
I’m gonna start working on some older projects i consider unfinished (no promises). For now, i’ve put together the platformer engine for this game. You can import this code into your own games and just adjust stuff in the arrays.
You know those classic sonic rom hacks that add new characters to the game? You can do basically that. To demonstrate, i’ve ported this engine to Jumpy Platformer (with little to no tinkering with the code, aside from making it so the frog doesnt get stuck on some levels)
add this little guy to your platformer immediately
Hmmm… Sounds fun! I want to add him to one of the Diego games or Hidden Shades, lol. This is actually a really fun idea, people should embrace forum game modding more like this!

