Hi my game seems to be taking two hearts instead of 1 on an overlap event. https://makecode.com/_MV0Rxz9U3Rjj
Welcome to the forums @Dace1 ! I believe your issue is not having a pause when the player gets hurt.
See the “location Cooldown”? You need something similar for your own game, so it only takes one heart. Hope this helps you out!I don’t know why that would happen
use the ghost through tiles it makes it so the on overlap with tile does not count and then later set it to false so you can hit the I assume lava again
Unfortunately this does not seem to change anything
Interesting, I found the timer extension but where did you get the tilemap data extension? thnx!
https://github.com/neintoes/arcade-tile-data ← This is the tile data extension your lookin’ or. Its amaazing for tiles. If you need a more exact example of what I mean, use that where the player overlaps the tile and you should be good to go!
Awesome! Thanks for the info.
No problem @Dace1! Glad I could help someone with an easy problem like this lol.




