Collapse blocks has been my best friend ever since I started this game.
I know I’m super late to the party, but now that I have a character associated to me (this computer guy), I’d like to have my character added to the game (shameless self-insert)
- Character Name: Sarge
- Character Speed: Fast
- Character Attacks (A, A + Run, B, B + R & B + L, B + UP, A+Midar)
- A - zap (low damage, slight stun)
- A + Run - bash (high damage and knockback)
- B - diskette throw (ranged, mid damage and slight KB)
- B + R - screen flash (2 second stun, no damage)
- B + L - code blast (highest damage, no KB)
- B + UP - recharge (restore 5% of health)
- A + Midair - power surge (deals instant small damage to enemy, no matter where they are) // todo: nerf this
- Character Short Description: Sarge is just a vintage old computer. Dusty, off the shelf of an old garage. Owned by an '80s nerd before, he was sold at a garage sale years ago. Since then, he’s been picked up by a mad scientist who upgraded his hardware with harder materials and faster chips, while programming him for destruction. So don’t be fooled by his innocent look, he’s not just a computer as Sarge’s mission is to destroy anyone who finds themselves in his way.
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(art ripped borrowed from @AbstractDesigner)
I can also draw some animations for those attacks if you need them
I’ve had this Idea. Should I delete NEA and NEO and replace them?
I mean, they are honestly pretty useless.
- Remove them
- Keep them
0 voters
(If I WERE to replace them, Out of character design I would take @Sarge 's character and @JtSpeedRun 's Character.
I don’t like doing that since I have no idea where things are at that point… So I just organize things while blocks are expanded
Beacause @AbstractDesigner isnt really working on the tiles can I retexture the game instead it will only take me maybe a week
Pixel Smash fun fact:
Y’all think that the moves And combat are the majority of the code right? WRONG! The majority of the code are the ANIMATIONS! (18k lines total!)
You can give it a try, but I think @AbstractDesigner was also redoing animations. which is like 18k lines of code.
Uh… wheels
I will do retexturing but not animations
The tiles don’t even really need retexturing.
can i still retexture them
Heres a small Tile update https://arcade.makecode.com/S67369-80401-65250-91277 I changed the tiles for Burning Stadium and I added rust to the tiles in metalwork madness
Yea of course, but i’ll only put them in if they look better than the original
You’re using the wrong version. Here’s the recently updated one.
Wow… so many decimal points.
Oh I didnt know there was a new version
also I have a new charecter that could possibly replace NEA or NEO
Name: Blast Box (Thats what the original one I posted was named but who cares)
Speed: Medium
Image:
Attacks:
A+L: Dashes to the Left Doing Serious Damage to anything in the way of it
A+R: Same thing as A+L but to the Right
A: Shoots a little projectile
B: Changes form into Either
Corupted Form:
or Frosty Form:
If Blast box is in Corupted or Frosty Form Press B to turn back to normal
in Corupted Form if A button is pressed: Shoots a Weird Wave of Computer Noncence
in Frosty Form if A+B is pressed: Gives Blast Box a Speed Boost
in Frosty Form if A is pressed: Shoots a Snowball doing decent damage
No don’t nerf her @PixelDoodle
I must test for threats against the legendary @Taser
Ok nvm, nerf her, I destroyed her on hard mode
Yo @PixelDoodle will we all have a finishing hit (whatever it’s called)?
(If we will, I choose to have my finish him/her by just blasting them with electricity at insanely fast speeds, simple as that)