Wow!!! Incredible work, you guys! I loooved the final boss fight, that was so so fun and this game is so polished and well-written from start to finish. The title screen looks phenomenal (and the little floating dust mote effects! So atmospheric!) and all of the character and level art is great, of course. I especially love the design of the phoenix, it looks like an awesome Mayan glyph or something like that.
The level design is so smart and well-balanced too–the progression from “speedrunning” trash pickup to fighting your way through the same level to a boss fight is really satisfying. I like that the fight mechanic changed for the final boss too, the smoke boss took me forever and I was so afraid of the last one–which DID take me even longer to beat but was an exciting change of pace from the previous combat! Loved this game!
The dust/fireflies is so beautiful. And so are the woods, and the character. Is there an extension for adding speaker labels to speech bubbles, or did you do that yourselves? Felt really special seeing my name in the game (seriously, it’s silly, but it works!)
I like the game (also nice name). I’m interested in how you implemented a world map, as it is super hard to make a world map in makecode (if you have time, can you do a quick explanation on how to implement a world map and how to assign data to signs???) I also like the visuals, sprites, and level design (and the shader at the beginning). One thing I noticed is that you can get softlocked on the first ice level if you do not kill all of the enemies before getting down to the chest area. I 100% completed the game!
The world map is just a tilemap with sprites on it and when you click on it the one you selected will be the level number you run. There is a level number stored on the sprite and a variable called max_level which determines the hardest level you can play. Its incremented everytime you beat a new level.
I did make some music for it but I didn’t think it would sound good so we didn’t add any. Also for Wildfire, I’m pretty sure you just have to not die and dodge everything. (Not actually sure cause I never beat him lol)