The <RUNE LOGS>

I wanted to type out a short progress update, as only 18 days remain as of writing this.

The game is coming along nicely! The 80/20 rule is working as per usual. The gameplay is pretty much complete and Im waiting on play testing. I’ve got a pretty basic main menu, a track selection menu, and I am now working on the end screen to show everyone’s places. Multiplayer should work, but I haven’t tested it with makecode’s online hosting service yet, so fingers crossed!

As for art, the car I drew really fast at the start of development seems to be permanent. The pallet I’m using is PS Pixel which I found on Lospec.

I would say I’m around 80% complete.

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ps pixels artwork example is low-key peak

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Small update on the game jam. Just 10 days left!

Something I forgot to mention when describing the game is that it also includes constant excelleration. There is no throttle button, you just go.

An issue I’ve been running into is that the game is quite hard to learn. I’ve added an explanation of the controls, but actually using them is another matter. The main issue seams to be telling right from left when your car is upside down, and I’ve got no idea how to fix this. If anyone has suggestions, please post them quick, Im running out of time!

Oh, and the game now has a name! It’s quite basic, but I decided on Hyper Speed, as it felt as though it fit.

Thats it for this log, and I don’t think I’ll post one again before the jam ends. May the best coder win!!!

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