Tie Dye Run physics are finally done

I have been working on the physics for a while, because I wanted them to be more dynamic. I am not the best at level design, but I will make levels soon. Tie Dye starts moving slow and speeds up quickly, and also slows down instead of instantly stopping. Hopefully this makes for more interesting platforming. All the buttons do something except for up. Thanks for checking this out! And if there are any bugs, please tell me.