Just so you know I completed these requests, but to be fair I did it while watching TV / still need to do some more testing. I also moved them to a new group, so they’re easier to find / not nestled in with other scene things
#1: block for this, as well as % complete. I also have % complete as 0 - 100 for now (to be consistent with Math.percentChance
), one behavior I’m not sure on is the return value if the sprite is not following a path - I chose 100% as ‘trivially completed’, which also makes it easier to be consistent with behavior when you finish a path (as we remove the handler)
#2: added top level handler that takes a kind and gives you the sprite that has completed the path and the final location of the path (/ the location the sprite is now at).
#3 is done by passing 0 / null for speed or a null / empty path.