Tilemap to Text - Proof of Concept

Inspired by @codeFan413 's Onebody edits, ive decided to make a little level making system. Now, im not copying something without adding a twist: This can generate a string of text that can be read to recreate the tilemap. Try it:

Controls:

EDIT MODE

A: Place selected block
B: Erase
Menu: open menu

Menu options:

Blocks: select wich block to place.
Playtest: play your level.
Save: save a string of text that can be used to load the level.
Exit: closes the menu.

PLAYTEST MODE

A: Jump
B: Exit playtest

EXTRA

Here’s a string you can try to load into the game
for a custom level:

A E A A A A A A A A A B A B B B B B A A A B B B A B A B A A A B B B B B B B A A A B A B B B B B A A A A A A A A A A A D

If anything breaks please tell me in the topic. Keep in mind this is a simple proof of concept for saving tilemaps into text, and it was made in just a day. Have fun!

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Sidenote: WHO APPROVED THIS POST AT TWO IN THE MORNING???

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Really cool! I made a short level myself…

Level Code: A A A A A A A A A A A A A A A A A A A A A B B A A A A A A A A D A A B B A A A A B B A A A A A A B B A A A A A A A B B B

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Look at this really cool level code

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oh god what broke
(Edit: for clarity, the letters are only supposed to go up to E…)

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Just kidding this is actually from my own tilemap to text project!

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