Hi guys I’m working on my game getting it prepared for a small showcase for local Devs later this month I’m trying to smooth out some gameplay elements and primarily at the moment I’m working on my load screens and actions that use the “Pause” block I’ve noticed that more often that not in my game it actually causes issues to use it in certain cases such as the Gta style load screen i have in mind and when managing my animations for attack and movement my hopes were i would be able to use the timers extension in my game but for whatever reason could be cause the games a mess or a multitude of other things but they don’t seem to work in my game all the time i was hoping someone might know a way to create a waiting pause using functions that i could use in place of the pause block where the game would just not do anything for X amount of seconds instead of pausing the code itself
Just use the timers extension. You can have the code wait for any amount of seconds you want without pausing the game itself.
Here is an explanation/solution —> Richard's Arcade Tips #4: Multithreading (Part 1)
I did try it but unfortunately it didnt work throughout my game it could be because the games basically been built with the pause block and a multitude of other outside the box fixes to make everything work but yeah it seems attempting to implement them in place of the pause causes the game to stop working entirely
If you send a link I could fix it. To send a link first click the share button
Then click share project
Now you can copy the link and post it.
so sorry for leaving you on read Bifrost i actually managed to figure out a way to fix my issue i couldn’t get timers to work still but as i was primarily just going to use them for “loading screens” i just created a function using variables to completely disable the movement controls while the loading screens pass by. as for the other pauses adjusting where they were placed in order of the blocks and tinkering with timings my games running smoother than ever.